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Fallout Tactics Brotherhood of Steel
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Fallout Tactics Brotherhood of Steel It's fitting that the Brotherhood of Steel is the subject of Fallout Tactics, which uses the Fallout role-playing games' excellent combat system as the basis for a tactical combat game. The Brotherhood has always been one of the Fallout series' most intriguing elements. As the most militaristic and technologically advanced faction in the postnuclear wasteland of the United States, the group's appearances in the Fallout role-playing games have always been brief but impressive. The Brotherhood takes center stage in this third Fallout game, which borrows many of the elements that made the first two so enjoyable and in turn manages to be a lot of fun despite a few problems. You can command up to six squad members at a time It isn't much of a surprise that the combat system itself survives the translation well. It's been beefed up in some respects and stripped down in others, but only a few of the changes are questionable. What's surprising is just how much like Fallout this strategy game is. The interfaces, maps, and environments are all similar to those in the role-playing games, and the story even has the same level of intriguing twists and turns. Fallout Tactics is much like Fallout overall--only with less talking and more fighting. Unlike with its predecessors, it can take awhile to get used to Fallout Tactics. The designers seemed to resist making decisions while designing the game and instead opted to make the rules of the game very open-ended. As a result, the options screen looks like a do-it-yourself design kit, with options for turning formations on or off, difficulty levels that determine both damage and the artificial intelligence of your opponents, and combat modes that include one real-time mode and not one but two turn-based modes. It's great to have options, but Fallout Tactics can seem like several different games with just a few twists of the dials. And you'll find that most of these different games actually aren't very good. You can adjust all these parameters on the fly, and once you do find a combination--or set of combinations--that works for your particular style and patience level, Fallout Tactics is great fun. The game plays similarly to Fallout. You move around on a world map, driving vehicles or walking to destinations. There are random encounters--you'll often be set upon by raiders and creatures in the wasteland. You move around in your home bases just as you do in the missions, buying equipment, hiring members for your squad, and getting information on available missions. The fact that there's not an abstract interface for such standard tasks is a great touch, and it's one that works to make the world seem more alive. There are plenty of nonplayer characters as well, but there are no dialogue trees. The characters say what they want to say, and you move on. The role-playing elements have been stripped away, but the role-playing rules still apply. Characters have statistics like perception, agility, luck, strength, charisma, and endurance. As characters advance in levels, they can improve in various skills and occasionally gain special perks that can dramatically affect their abilities. The designers have done a commendable job of removing the Fallout perks and skills that don't make sense in a combat-oriented game and adding a number of new ones that do. But you'll still find that some skills are much more worthwhile than others. This is even more the case with the character statistics. Perception and agility affect how far your character can shoot and how quickly he or she can react in situations. These statistics are obviously more valuable than charisma or luck, both of which seem to have relatively little impact on the game. Raiders and other dangerous foes await you in the wasteland The missions themselves are huge. Most of the combat areas are the size of whole cities in Fallout, and they only get bigger as the game goes on. Your missions will usually consist of rescuing some person or some item from hostile territory or simply clearing out an entire area of any hostile presence. And the Brotherhood of Steel faces a great deal of hostility. Supermutants, raiders, and a new group called the Beast Lords are just some of the enemies you'll be up against. Fortunately, you'll have a great arsenal available, and the game features the wide range of real-world and futuristic guns and melee weapons that made the Fallout system so robust. Each mission can take several hours to complete, especially in either of the turn-based modes. Therefore the "tough guy" option, which disables saving in missions, is not recommended unless you have a surplus of both time and fortitude. The length of the missions can be problematic at times because you're occasionally given new objectives during a mission. But you may have already done something that makes completing those new objectives impossible, such as letting a seemingly expendable NPC die. It's especially frustrating when you only find out hours later that you needed to keep him or her alive. System Requirements CPU/Processor: Intel Pentium III / AMD Duron 2.0GHz Video Card Required: Nvidia GeForce 6200 LE / ATI Rage 128 Ultra 16MB Minimum RAM (Memory): 64 MB Hard Drive Space Required: 700 MB DirectX Version Needed: 9 | |
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